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ISO/IEC 23009-5:2017PublishedInformation technology — Dynamic adaptive streaming over HTTP (DASH) — Part 5: Server and network assisted DASH (SAND)ISO/IEC 23009-6:2017PublishedInformation technology — Dynamic adaptive streaming over HTTP (DASH) — Part 6: DASH with server push and WebSocketsISO/IEC TR 23009-3:2015PublishedInformation technology — Dynamic adaptive streaming over HTTP (DASH) — Part 3: Implementation guidelinesISO/IEC 23090-30:2026PublishedInformation technology — Coded representation of immersive media — Part 30: Low latency, low complexity light detection and ranging (LiDAR) codingISO/IEC 23090-23:2026PublishedInformation technology — Coded representation of immersive media — Part 23: Conformance and reference software for MPEG immersive videoISO/IEC 23090-15:2026PublishedInformation technology — Coded representation of immersive media — Part 15: Conformance testing for versatile video codingISO/IEC 23090-28:2026PublishedInformation technology — Coded representation of immersive media — Part 28: Interchangeable scene-based media representationsISO/IEC 23090-29:2026PublishedInformation technology — Coded representation of immersive media — Part 29: Video-based dynamic mesh coding (V-DMC)ISO/IEC 23090-35:2026PublishedInformation technology — Coded representation of immersive media — Part 35: Conformance and reference software for low latency, low complexity LiDAR codingISO/IEC 23090-5:2026PublishedInformation technology — Coded representation of immersive media — Part 5: Visual volumetric video-based coding (V3C) and video-based point cloud compression (V-PCC)ISO/IEC 23090-3:2026PublishedInformation technology — Coded representation of immersive media — Part 3: Versatile video codingISO/IEC 23090-24:2025PublishedInformation technology — Coded representation of immersive media — Part 24: Conformance and reference software for scene descriptionISO/IEC 23090-32:2025PublishedInformation technology — Coded representation of immersive media — Part 32: Carriage of haptics dataISO/IEC 23090-33:2025PublishedInformation technology — Coded representation of immersive media — Part 33: Conformance and reference software for haptics codingISO/IEC 23090-34:2025PublishedInformation technology — Coded representation of immersive media — Part 34: Immersive audio reference softwareISO/IEC 23090-8:2025PublishedInformation technology — Coded representation of immersive media — Part 8: Network based media processingISO/IEC 23090-25:2025PublishedInformation technology — Coded representation of immersive media — Part 25: Conformance and reference software for carriage of visual volumetric video-based coding dataISO/IEC 23090-26:2025PublishedInformation technology — Coded representation of immersive media — Part 26: Conformance and reference software for carriage of geometry-based point cloud compression dataISO/IEC TR 23090-27:2025PublishedInformation technology — Coded representation of immersive media — Part 27: Media and architectures for render-based systems and applicationsISO/IEC 23090-4:2025PublishedInformation technology — Coded representation of immersive media — Part 4: MPEG-I immersive audioISO/IEC 23090-31:2025PublishedInformation technology — Coded representation of immersive media — Part 31: Haptics codingISO/IEC 23090-12:2025PublishedInformation technology — Coded representation of immersive media — Part 12: MPEG immersive videoISO/IEC 23090-16:2025PublishedInformation technology — Coded representation of immersive media — Part 16: Reference software for versatile video codingISO/IEC 23090-14:2025PublishedInformation technology — Coded representation of immersive media — Part 14: Scene descriptionISO/IEC 23090-22:2024PublishedInformation technology — Coded representation of immersive media — Part 22: Conformance for G-PCC